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1. [IDEA] Give skill points as a reward for completing PvE missions/Ratting/Bounty&... - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: Pretty much dead as it is really. There's like no content in this game at all. Yelp, game dead despite the growing numbers....
- by DataRunner Attor - at 2013.07.03 17:19:00
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2. Removing Local Chat - Don't Be Stupid - in Player Features and Ideas Discussion [original thread]
It been asked: What is PvP? And it has been answered many times. "Why PvP is simply player vs player my friend." Despite such a simple answer, people only listen to what they wish to hear what they can abuse for their own gain, if they are struc...
- by DataRunner Attor - at 2013.07.03 03:37:00
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3. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Axhind wrote: DataRunner Attor wrote: Axhind wrote: Next time try to read my post before going on elite pvp nerd rage against it. Explaining to someone how to effectively counter a cloak, due to my own experience of being an acti...
- by DataRunner Attor - at 2013.04.30 03:32:00
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4. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Axhind wrote: Next time try to read my post before going on elite pvp nerd rage against it. Explaining to someone how to effectively counter a cloak, due to my own experience of being an active cloaker, be it afk cloaking, or actually ...
- by DataRunner Attor - at 2013.04.29 23:32:00
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5. [GOOD IDEAS] Part I - Slot Transfer Rigs - in Player Features and Ideas Discussion [original thread]
This idea pops up from time to time, and every time it is shot down, the reason why it shot down is cause changing slots around tend to create generalization between ships, they lose their uniqueness. And it makes it really...REALLY fing hard of...
- by DataRunner Attor - at 2013.04.29 13:33:00
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6. Solar flares and afk cloaking - in Player Features and Ideas Discussion [original thread]
Hi. My idea for you is to use the search system, it Convenient, free, and already in place!
- by DataRunner Attor - at 2013.04.29 13:04:00
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7. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Axhind wrote: snip to save room problem to the PS: CCP said they didn't like it, you are correct, And I bet it a cold day in hell before CCP decides to change it without balancing the other half of the equation, which is in general~Local...
- by DataRunner Attor - at 2013.04.28 16:19:00
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8. Please never add the T3 mining ship - in EVE General Discussion [original thread]
Marcus Harikari wrote: Ckra Trald wrote: miner gets ganked loses mining skill quits game not before spamming the forums with rage of course this sounds epic!!! It would sound more epic if people understood that the loss of /mining/ ...
- by DataRunner Attor - at 2013.04.27 22:35:00
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9. Please never add the T3 mining ship - in EVE General Discussion [original thread]
Dave Stark wrote: DataRunner Attor wrote: Dave Stark wrote: then perhaps you should look harder. perhaps you should provide links so I don't have to scroll back 5 years to find said dev blog. of course if it is five years old then t...
- by DataRunner Attor - at 2013.04.27 22:11:00
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10. Please never add the T3 mining ship - in EVE General Discussion [original thread]
Dave Stark wrote: then perhaps you should look harder. perhaps you should provide links so I don't have to scroll back 5 years to find said dev blog. of course if it is five years old then the information would be kinda out of date, and d...
- by DataRunner Attor - at 2013.04.27 16:49:00
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11. Please never add the T3 mining ship - in EVE General Discussion [original thread]
Dave Stark wrote: DataRunner Attor wrote: I'm still trying to figure out where you get these numbers from, cause none of these numbers from what I see are correct in anyway. From all the mining corps I've seen, they generally follow this rul...
- by DataRunner Attor - at 2013.04.27 16:42:00
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12. Please never add the T3 mining ship - in EVE General Discussion [original thread]
Dave Stark wrote: Arronicus wrote: Dave Stark wrote: Benny Therios wrote: Actually, on second thoughts, some variety might be nice . you mean 6 ships for 1 job isn't already enough? (7 if you count the venture) oh wait, people onl...
- by DataRunner Attor - at 2013.04.27 15:59:00
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13. local - in Player Features and Ideas Discussion [original thread]
Cy4nid3 wrote: If local will be removed, 0.0 sec will be dead. How do you know? How can you predict that? Look at wormholes for example. those are a haven for people that wish to escape the blue donut, but don't want to deal with the restric...
- by DataRunner Attor - at 2013.04.26 17:59:00
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14. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Gengis'Khan wrote: I'll try to make this a very short one, but for the very very very impatient ones, tl dr : cloaking devices should use fuel: strontiun clathrates. What if cloaking devices will use strontium clathrates? Well, for starters w...
- by DataRunner Attor - at 2013.04.25 14:41:00
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15. Blockade Runner High Slots - in Player Features and Ideas Discussion [original thread]
Mr Hyde113 wrote: I don't think either of you understand the point of my proposal. My suggestions are to complete the role of blockade runners as support/refueling ships for Black-Ops fleets. The most recent changes gave blockade runners the ...
- by DataRunner Attor - at 2013.04.24 01:57:00
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16. Removing local??? - in Player Features and Ideas Discussion [original thread]
Here a thing about certain things about removing local... Not only did I made a post earlier about all the balancing that needs to take place before you can even think about changing local and cloaking. But here a perspective for you, local is us...
- by DataRunner Attor - at 2013.04.22 14:35:00
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17. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
I think what people don't understand, like what Erutpar Ambient Demonstrated is that, one must keep the system in balance, at the moment the system IS BALANCED. Here the TDL version of the current balance system to nerf local, you must nerf cloak...
- by DataRunner Attor - at 2013.04.21 23:24:00
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18. [IDEA] Increase Tech 1 ship flexibility - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: On the contrary, you people have horribly limited vision of the effects of my proposal. You can't even comprehend it in all its simplicity. Most of you are still struggling to grasp the concept that I'm talking about ...
- by DataRunner Attor - at 2013.04.21 03:35:00
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19. [IDEA] Increase Tech 1 ship flexibility - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Of course I have noticed that. My whole point is based around that. You could sum up my original post like so: "I believe that the role bonuses on several tech 1 ships do not fully serve their intended purpose." an...
- by DataRunner Attor - at 2013.04.21 03:09:00
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20. Low sec turrets are too easy to destroy problem fix proposal - in Player Features and Ideas Discussion [original thread]
Mag's wrote: DataRunner Attor wrote: I'm very sure that gate guns can't be targeted..... They can, we use to use them for gaining GCC. But I've never seen one destroyed. Huh, Look at that we learn something new every day! I normally don...
- by DataRunner Attor - at 2013.04.20 22:01:00
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